This effect uses two independent loopers. The duration of the second looper is synchronized to the first. Hold down the left footswitch to record the first loop. Then hold down the right footswitch to record a second layer. Tapping either of the footswitches after the record will clear that loop. The left pot controls loop 1 volume, the right pot controls loop 2 volume and the center pot controls a gentle low-pass filter over the loops.
Volume swell effect that also has optional minor and major third intervals that can be optionally mixed in when the left or right foot swtich is held down. The minor and major thirds are fed through their own delays. Overall, this creates an interesting ambient effect. It takes a little practice using the minor and major third buttons but once you get the hang of it, cool things can happen.
This is an example that shows how to use the fx_delay effect to create a delay effect that can be activated with momentarily with a footswitch like in dub songs. Regular music and then you hold down the left footswitch and things will be delayed. Release the footswitch but the delays still ring out.
This is a basic looper pedal that uses the route_control() function to pass the tapped loop length along to an echo effect. The echo effect is set to 1/4 the lenght of the loop so each time a new loop is set, the echo time is updated to. The looper output also runs through a low-pass filter with a bit of resonance so you can turn the recorded loop into a cool background droning pattern.
Sends all low notes through a delay so you can create rhythmic repeating low patterns by playing low notes. And then play over them. The effect uses a tight low-pass filter to cut off all frequencies above 100-300Hz (controlled via left pot). The output of this runs through a compressor to make the bass notes solid with even volume. And then the output of the compressor runs into the delay.
This is an example that shows how to use the fx_delay effect to create a standard digital delay pedal. This pedal is designed to use a delay buffer of 3 seconds but since the DreamMaker FX platform has several minutes of delay RAM, much longer and more interesting delays can be created.
Hold down the left footswtich to "catch" a note which will ring out indefinitely. Press and hold down the left footswitch to layer on more notes to create a sonic canvas to play over. Tap the right footswitch to release the held notes. When the left footswich is held down to capture notes, the clean channel is muted so you only hear the swell of the capture droning notes. This effect works by running the notes through an ADSR envelope so it quickly fades in and then fades out. This audio is then sent to four delay lines that are staggered so the attack / decay of the note becomes a solid wall of sound.
Uses the BIT_CRUSHER and the SAMPLE_RATE_CRUSHER models in the destructor to both reduce the bit resolution of the audio samples (bit crusher) and reduce the sample rate (sample rate crusher). A sample rate crusher does not use what's called an anti-aliasing filter when it reduces the sample rate and as a result, it produces all sorts of artifacts of the original signal at different frequencies.